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Concept of Learning - Post

Learning

Teaching with Technology in the Classroom

Once upon a time, pedagogy and subject matter content were two separate domains. Teachers were expected to know their subject (reading, math, science, English, etc.) and they were expected to know how to teach a classroom of students.

one month ago by

Education - Post

Learning

Creating Curriculum with Meaning and Purpose

I have come to realize when it comes to curriculum, nothing is more important than the child, and the willingness to remain flexible with the planning process. This creative process is art, and contributes to what Seth Godin refers to as becoming indispensable in his twelfth book, Linchpin.

one month ago by

Concept of Learning - Post

EdTech

MyEdMatch: Making a Better Education Match

myEDmatch is a job matching site for educators. The startup, unveiled today, was formed by a former a Kauffman Foundation officer and the TFA director of Kansas City.

one month ago by

Adult Computer Class - Post

Learning

Product Review: Cyber Science 3D

Cyber Science 3D offers a wide variety of 3D and 2.5D (more about that in a minute) manipulable anatomical models. The range of models available is impressive, including chemicals like acetaminophen and adrenalin, cells, mammals, fish, dinosaurs, invertebrates, plants, earth science models like a volcano and a geyser, ...

one month ago by

Self-Driven Learning

Learning

Book Review: Self-Driven Learning

I am an informal educator. That is, I’m an educator with a focus on informal or “free choice” learning and public engagement with science. So it is a pleasure to say that, regardless of my informal education focus, Larry Ferlazzo’s new book on encouraging intrinsic motivation in students is an insightful and wo...

2 months ago by

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advocacy partner

K12 Inc.

K12 Inc. is leading the transformation to individualized learning as the nation's foremost provider of technology-powered online solutions for students in pre-kindergarten through high school.

Education - Post

EdTech

One Game Fits All?

Is gamification the solution to student engagement? Gamification – the addition of game elements such as points and badges to non-games like ad campaigns, household chores, or public education – would seem to offer schools the perfect blend of engagement, entertainment, and education.

2 months ago by

Edtech - Post

EdTech

Humanizing Online Learning with VoiceThread

If you are an online instructor who is aching to break out of the social limitations of the text-based discussion forum that still dominates online courses, learn how VoiceThread can help.

2 months ago by