EdTech

The Need for More Formative Research in Edtech

[…] (measuring under what conditions is the product best used, and at scale), and correlational studies (what relationship might exist between usage and student outcomes). What We Found Gamification Gamification is a growing trend featured in edtech products but companies may need additional support to implement gamification effectively. Onboarding Ineffective training for product use was […]

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EdTech

Stop Playing: Your Campus Needs an Esports Program  

Through gaming, students gain durable skills (as defined by America Succeeds) which are high demand skills that allow youth to demonstrate their knowledge and stretch their character.

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Difference Making

Think Global, Act Local: How to Embed SDGs in your school and Community

[…] to incoming HK tourists. In the sustainable fashion project, students created a fashion show of upcycled old clothes and apparel to make sustainability more ‘trendy.’ In the gamification project, students created ‘choose your own adventure games’ around important ecological sites in Hong Kong, and delivered them via student-designed apps. Questions for Reflection/Implications for Action: […]

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Personalized Learning

5 Personalized Learning Strategies for the Online Learner

[…] the game-like aspects into the learning process and increases student participation in any instructional activity. An interesting study from Smart Learning Environments, that studied the impact of gamification on students’ learning, engagement, and behavior on students’ personality traits, found a strong correlation linking specific gamified learning elements – like ranking, to introversion and extraversion. […]

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Leadership

ISTE LIVE 21 Virtual Conference Recap

[…] session’s focus was Engage and Connect, which provided opportunities for networking and building social connections. The platform really promoted building new connections through the chat function and gamification included in the event. You could easily navigate to your dashboard to view upcoming sessions, meetings requested, access the chat, add favorite sessions and other digital […]

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Future of Learning

A Great Week of Learning at the TCEA Convention and Exposition

[…] Gonzalez speaking about cultivating a healthy classroom climate. Other leading discussions included topics on inclusive classroom environments, developing emotional intelligence skills, ideas for augmented and virtual reality and gamification, and creating more opportunities to immerse students in learning. Jaime Donally presenting on Augmented Reality The keynotes In the opening keynote, filmmaker and storyteller, Brett Culp, […]

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Leadership

Strong Start for Michigan’s Future of Learning Council

[…] for hours should be a gateway into how we can leverage this medium to engage learners and provide real-world experiences at a different level.” In addition to gamification, FLC conference attendees cited AI technology and online learning shifts as being the most engaging discussions at the conference. The group is eager to attend the […]

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EdTech

Stories of AI Literacy and How to Get Started

[…] has a Content Generator, Teaching Assistant, Feedback Bot, Free-form Chat, and an Assessment Builder. I have explored Eduaide a lot to create fun activities, a project outline, gamification, and also some of the assessment builder options. School AI: In Spanish classes, I have used it to create a ”Sidekick,” an assistant that engages students […]

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