Infographic: The Gamification of Education

Apps & Mobile, EdTech, Learning, Online & Blended

Gamification [n]: the use of game design elements in non-game contexts.

“Game players regularly exhibit persistence, risk-taking, attention to detail, and problem-solving, all behaviors that ideally would be regularly demonstrated in school.” – The Education Arcade at MIT


Gamification Infographic

Created by Knewton and Column Five Media