In our recent paper, “Designing the Future of Learning,” we ask the question: Why do so many proposed solutions focus on adults instead of kids? Designing solutions for students requires seeking out a different type of future. We believe that the future of learning for students will bend to six trends. In this blog we’ll explore three and then post next week as to three more that are changing the student designed learning experience.
Drive Towards Personalization
With more than 891 applicants for Race to the Top-District, 61 finalists were chosen this week to pursue personalization with their students. We’re hoping they remember to include students on advisory efforts and enlist them as designers.
Here are a few examples that involve design solutions for students:
- Students should have more learning experiences designed specifically for them based on their unique learning needs and interests. See Project H for some powerful examples.
- Students should be encouraged to explore what works for them. New Classrooms provides a glimpse of a re-imagined student learning process and early design results are promising.
- The proliferation of massive open online courses (MOOCs) in higher education, as evidenced by edX’s 370,000 students and Coursera’s 1.7 million students respectively registered in the fall of 2012 will be game changers for the higher education market. Throw in Degreed and we predict an “assembling” of credit for student designed learning on the horizon.
Explosive Growth in Technology
Students and parents will seek out opportunities with schools and learning designs that allow them to:
- Work in multiple learning modalities individually, and in small and large groups
- In environments that allow them to choose lecture, game based, or project based approaches
- Synchronously or asynchronously
- In person, online, or in blended environments; and
- Via an array of tablet and gestural technologies that transmit and capture data in real time.
Gartner reports that 1.2 billion tablets and smart phones will be sold in 2013. And as astounding as the tablet trend will be on student learning design, we’ll also see a push towards Google Glasses and other student access devices that will increasingly create opportunities for students to amplify their learning on demand and by design.
An Ecosystem of Learning
Students will not experience school as the “only place” learning happens. Rather, well-designed students solutions will include:
- Interacting with a range of adults in different roles (teacher, assessor, tutor, e-mentor, e-coach, etc.)
- Occur in informal and formal environments like NYC’s Swarm ; and
- And happen via thoughtful design in communities such as STRIVE to empower learning from cradle to career.
Ask a student what they’d like to prototype today.